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My newest JavaScript code snippet displays the object hierarchy of a given object and all its childnodes. This comes in pretty handy when working with tables and most certainly even more so when working with dynamic tables. Sometimes I get so worked up into a project that I can't even think straight and comprehend the invisible processes behind the scenes anymore. Now I have one more neat little helper to prevent this from happening ;^) And of course, this doesn't work with every browser. I worked hard to make sure of it ;^p Noooo, of course it didn't happen deliberately. But hey, only the Firefox bitches around this time - IE does display it just like my good ol' Opera. [...](show me)(don't show me)
First let's create a table. Doing that in plain HTML and then showing my function wouldn't really proove the point of it, so let's create a dynamic table (and load this function with <body onload="initthistable();">). I used a "nameless" table (without ID) and threw it into an existing div-box named "daDiv". You can do it however you want, actually.
<< function initthistable() { var i,j, Out = "";
Out += "<table>"; for ( i = 0; i < 4; i++ ) { Out += "<tr>"; for ( j = 0; j < 3; j++ ) Out += "<td>text "+ i +" "+ j +"</td>"; Out += "</tr>"; } Out += "</table>";
document.all.daDiv.innerHTML = Out; } >>
Add a button to your web page whose onclick loads my function with your root-object (onclick='get_structure( document.all.daDiv );') and this is what you should get:
<<
DIV, daDiv TABLE TBODY TR TD #text TD #text TD #text TR TD #text TD #text TD #text TR TD #text TD #text TD #text TR TD #text TD #text TD #text >>
Don't like it? Then you can as well quit reading any further (-.-') ... otherwise, here's what my function looks like. Have fun playing with it.
<< // displays the structural hierarchy of a given object and its childnodes function get_structure( Obj ) { var StrucPop = window.open("", "StrucPop", "width=400,height=650,left=400,top=50,scrollbars"), Out = "";
Out = get_structure_recursive_init( Obj );
StrucPop.document.write( "<html><head> <title>Structure of "+ Obj +"</title> </head>" +"<body bgcolor=#ffaa44><font face='Terminal' Size=2>" ); StrucPop.document.write( Out ); StrucPop.document.write( "</font></body></html>" ); StrucPop.document.close(); }
// initializes the recursive function that displays the structure of a given object function get_structure_recursive_init( Obj ) { if ( Obj != null ) // if it has an ID then print it, too return Obj.nodeName+ ( ( Obj.id ) ? ", "+ Obj.id : "" )+ GSR_sub( Obj.firstChild, " " ) }
// recursively displays a structure (the actual function that finally does it) function GSR_sub( Obj, Prefix ) { if ( Obj == null ) return ""; else return "<br>"+ Prefix+ Obj.nodeName+ ( ( Obj.id ) ? ", "+ Obj.id : "" ) // depth-first, then same-level-siblings +GSR_sub( Obj.firstChild, Prefix +" " ) +GSR_sub( Obj.nextSibling, Prefix ); } >> # top # Labels: programming
I found this article that features a lengthy gallery of the characters Mario and Luigi who are displayed in more than one impressive art style. [...](show me)(don't show me)
The source is mostly DeviantArt. I've only picked two images so click here if you're interested in seeing more of fantastic bearded greasy big-nosed plumbing dinosaur riding Italians with an antipathy to green-shelled turtles living in a magical land full of mushrooms where the hills and clouds have eyes and look down upon their savage adversaries and royal companions.
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1 Comments:
stupid blog formatting ... :^/
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