The Multiplayer Gaming Atmosphere Of ThisGen
There's only one thing (and also three things) I want to say about it: I don't like it, it sucks. These are the three reasons I am looking forward to the great games of 2o1o and beyond because of their SINGLEPLAYER experience and not the multiplayer one. [...]
(show me)(don't show me)
1) Online vs. Pass-The-Pad
Ever since both versions of multiplayer modes found their way into existance I liked to play both of them. Of course, if you played a game offline via pass-the-pad you had to deal with limitations. For example you had two to four (or sometimes eight) players playing at the same time while the persons who were present exceeded the number of available player slots so you had to pass the controller and play the games in turns - which wasn't necessarily a bad thing. Seeing each other face to face while laughing at a hilarious bit that just happened on screen is just so much funnier than instead just listening to one another over the headsets. It may also have been the case that you might had to share your screen with your friends via split-screen or a, what I might call, "group camera". Of course, you don't have all that limitations online now but who said that the online version had to substitute the pass-the-pad version. The problem isn't simply that we gamers grew older and don't "meet to game" as much as we used to when we were younger (although that might indeed be a factor) - there are simply not that many games out there anymore which are made for that purpose. Instead almost every new game that doesn't feature an online mode is automatically treated as "outdated".
2) Match-Making vs. Dedicated Servers
Who follows the gaming industry a bit (and particularly the gaming news industry) knows about the recent "Modern Warfare 2" controversy that is related to that very topic. For everyone else: in a nutshell, instead of using dedicated servers for the PC version of that game it has been decided that the game relies solely on a match-making system that creates a group of players dynamically. The good thing about it (for the developers, I guess) is that you don't have to have servers running 24/7. The bad thing about it is that you get thrown together with RANDOM people each time you enter a lobby. This includes Newcomers, Noobs, overwhelmingly skilled players and worst of all ill-mannered players. Let me come to them in a bit. The thing about dedicated servers is: they never even existed on ThisGen. Since the launch of the PlayStation 3™ and Xbox 360™ online play was realized through match-making. We gamers never even had the chance to choose a server and gather our own experiences so that we could decide where and with whom we wanted to play.
3) The Gamers
If you happen to encounter players who you can actually play with - "okay" players who know the drill and play fair, who might even see the same thing in you and send you friend requests - then that's something special. The more common experience is that you will either be slaughtered or castrated. Because either you get in a room where everyone in the opposing team is better than you - not just in the acommodation phase where everything is new - or where lots of people don't play fair. Although that's not really a new thing. Gamers camped, cheated and spawn-killed since the dawn of age and they will for all eternity. But the thing is, nowadays kids just play games that have worldwide ranking lists and want to be on top of that. So, when they encounter something like a glitch or the slightest aspect of unfavourable balance these Exploiters simply take the fun out of it.
I mean ...
<<
question: are we allowed ot WSG when getting cake for the princess
I don't do it if we agree no WSG, but I was wondering if we should make an exception here, since we're glitching with cake not the princess
>> Source: Playstation.com Boards
(WSG = warrior shield glitch. Whatever that is) What's the fucking problem with them? Have they never learned that to play honorable is better than to "pwn n00bz" at all costs, even it means to exploit a glitch or two. Or this. Why would you jump up those hills and snipe all the other players? Where's the fucking fun in it?
# top #
(show me)(don't show me)
1) Online vs. Pass-The-Pad
Ever since both versions of multiplayer modes found their way into existance I liked to play both of them. Of course, if you played a game offline via pass-the-pad you had to deal with limitations. For example you had two to four (or sometimes eight) players playing at the same time while the persons who were present exceeded the number of available player slots so you had to pass the controller and play the games in turns - which wasn't necessarily a bad thing. Seeing each other face to face while laughing at a hilarious bit that just happened on screen is just so much funnier than instead just listening to one another over the headsets. It may also have been the case that you might had to share your screen with your friends via split-screen or a, what I might call, "group camera". Of course, you don't have all that limitations online now but who said that the online version had to substitute the pass-the-pad version. The problem isn't simply that we gamers grew older and don't "meet to game" as much as we used to when we were younger (although that might indeed be a factor) - there are simply not that many games out there anymore which are made for that purpose. Instead almost every new game that doesn't feature an online mode is automatically treated as "outdated".
2) Match-Making vs. Dedicated Servers
Who follows the gaming industry a bit (and particularly the gaming news industry) knows about the recent "Modern Warfare 2" controversy that is related to that very topic. For everyone else: in a nutshell, instead of using dedicated servers for the PC version of that game it has been decided that the game relies solely on a match-making system that creates a group of players dynamically. The good thing about it (for the developers, I guess) is that you don't have to have servers running 24/7. The bad thing about it is that you get thrown together with RANDOM people each time you enter a lobby. This includes Newcomers, Noobs, overwhelmingly skilled players and worst of all ill-mannered players. Let me come to them in a bit. The thing about dedicated servers is: they never even existed on ThisGen. Since the launch of the PlayStation 3™ and Xbox 360™ online play was realized through match-making. We gamers never even had the chance to choose a server and gather our own experiences so that we could decide where and with whom we wanted to play.
3) The Gamers
If you happen to encounter players who you can actually play with - "okay" players who know the drill and play fair, who might even see the same thing in you and send you friend requests - then that's something special. The more common experience is that you will either be slaughtered or castrated. Because either you get in a room where everyone in the opposing team is better than you - not just in the acommodation phase where everything is new - or where lots of people don't play fair. Although that's not really a new thing. Gamers camped, cheated and spawn-killed since the dawn of age and they will for all eternity. But the thing is, nowadays kids just play games that have worldwide ranking lists and want to be on top of that. So, when they encounter something like a glitch or the slightest aspect of unfavourable balance these Exploiters simply take the fun out of it.
I mean ...
<<
question: are we allowed ot WSG when getting cake for the princess
I don't do it if we agree no WSG, but I was wondering if we should make an exception here, since we're glitching with cake not the princess
>> Source: Playstation.com Boards
(WSG = warrior shield glitch. Whatever that is) What's the fucking problem with them? Have they never learned that to play honorable is better than to "pwn n00bz" at all costs, even it means to exploit a glitch or two. Or this. Why would you jump up those hills and snipe all the other players? Where's the fucking fun in it?
# top #
Labels: personal, video, videogame news
posted by Woodrow at 1/17/2010 07:08:00 PM
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