I did it, I finally did it! I beat a Metroid game with 1oo % and I did
not use any walkthrough or game guide, and with that I unlocked the not all too spectacular but still unlock-worthy full ending that reveals ... well, not too much. It took me 2o hrs. 12 min. on the "Veteran" difficulty to beat
Metroid Prime 3: Corruption - I'm so proud of myself. No guide!!
[...](show me)(don't show me)
But I must admit, it was partly due to the low difficulty of the game. Unlike previous games of the franchise you don't have to scan everything to achieve 1oo % - which would have been a serious problem for me, without a game guide, I mean, because I seemed to have missed some things. But whoa, wait a minute, that was the actual difficult difficulty? How easy must "Normal" be, then? ... well, although I'm complaining here about the lame difficulty I don't feel any urge to start the game with the newly unlocked "Hypermode"-difficulty. Maybe later, after the IR described below.
Now, overall I must say I was disappointed at first but I really like this game now that I've finished it. The new control scheme with the Wiimote works quite well for this kind of game but I doubt that it will revolutionize the gaming world of the Wii™ as it is too much developed specifically for this game. I mean, I can't imagine a "Medal Of Honor", for instance, with a lock-on target system.
On the other hand I thought it was interesting that there were so many buttons left on the Wiimote. There was even a hint button - totally pointless in my opinion; nothing that wouldn't have worked as an in-menu thing.
And talking about the menu, I really missed the sleek and sexy menu system of Metroid Prime 2: Echoes. This mystic sphere fascinated me right from the first second. Sadly it was replaced by a pretty generic textual menu :^( And to top this nonsense-trash-commenting-sequence of mine off, I really have to say that I liked the main menu background of the first Metroid Prime the most. The warm reddish Metroid camera flights were much more comfortable than the cool blue/white medical microscope-views of some bugs that was used in the succeeding games. And don't forget the music in that first part that made me run shivers down my spine. Mmmh (-__- )
Oh, and btw, including this hypermode might have given the game a nice unique touch but it made an easy game much easier, IMHO.
Anyway, now it's time for the obligatory succeeding information retrieval. I already read about some fighting techniques that would have been handy against certain enemies or in general. I just didn't think of them myself. Unfortunately ;^) Well, I can't wait to watch the Speed Run for this game. As I remember with the previous games they always tend to be quite astounding.
So, time to get back to Zelda - apart from the many much rupee involving side quests there's only one boss left ... maybe I'll drop a word or two about that one, too.
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